const cooldowns = new Map(); const games = new Map(); const weapons = [ "SG Terompet", "SG Meteor Merah", "SG Reaper", "SG OPM", "SG Kayu😂", "SG Bunny", "SG Mamba", "SG Aqua", "SG Golden", "SG Peluru Suci", "SG 2 Juta", "SG Mata Elang", "SG Lumut", "Granat😎" ]; let handler = async (m, { hanz, text, setReply }) => { try { let sender = m.sender; let mention = m.mentionedJid[0]; if (!mention) return setReply("❌ Tag teman yang ingin kamu tantang!\nContoh: *.bewanff @user*"); if (cooldowns.has(sender)) return setReply("⚠️ Kamu harus menunggu 5 menit sebelum bewan lagi!"); if (games.has(sender) || games.has(mention)) return setReply("⚠️ Salah satu dari kalian masih dalam permainan!"); games.set(sender, mention); games.set(mention, sender); // Pastikan `hanz` ada if (!hanz) throw new Error("hanz tidak terdefinisi. Periksa parameter handler."); await hanz.sendMessage(m.chat, { text: `🔥 *BATTLE DIMULAI!*\n\n@${mention.split("@")[0]}, seseorang telah menantangmu untuk bewan!\n\nBalas dengan *.bewanffacc* atau *.bewanfftolak*!`, mentions: [mention] }); global.db.data.bewanff = global.db.data.bewanff || {}; global.db.data.bewanff[sender] = { enemy: mention, accepted: false }; setTimeout(async () => { if (global.db.data.bewanff[sender] && !global.db.data.bewanff[sender].accepted) { delete global.db.data.bewanff[sender]; await hanz.sendMessage(m.chat, { text: "⏳ Waktu habis! Tantangan dibatalkan." }); } }, 60000); } catch (error) { console.error("❌ ERROR:", error); setReply(`⚠️ ERROR LOG:\n\n\`\`\`${error.message}\`\`\``); } }; handler.command = ["bewanff"]; handler.tags = ["game"]; handler.help = ["bewanff"]; handler.group = true; module.exports = handler;